Inside Out Scene 12 Summary

  • The Core Memory shelf in HQ is full of multicolored balls. Look at all those sophisticated, complex emotions.
  • Joy, Sadness, Anger, Disgust, and Fear stand at the windows, looking out at all the shiny new islands, like Fashion Island, Tragic Vampire Romance Island, and Boy Band Island. Fear hopes that last one is just a phase.
  • The Mind Workers put the finishing touches on an expanded, upgraded control panel that has room for all five members of the crew.
  • Anger has access to the whole curse word library, for example. There's also a big light marked "Puberty." Nobody knows what that means.
  • Riley's about to take the ice for a hockey game. Mom and Dad, fully decked out in Foghorns team gear, issue a few last-minute words of advice and encouragement. Riley says thanks, and to take it down a notch.
  • Did we mention that Mom and Dad have painted their faces in Foghorn team colors, too?
  • Anger says he thinks Mom and Dad are pretty rad, and Disgust agrees, but reminds him that, of course, Riley can't show it.
  • We go inside Dad's head, and see that the emotions behind his control panel are stoked that Mom liked the face paint idea. Then we go inside Mom's head and see that the emotions in her HQ think Dad's a pretty decent dude.
  • Riley accidentally bumps into a boy her age on her way to the ice, and he drops his water bottle. When she hands it back to him, we go inside his head, too. His emotions go ballistic, running around and screaming, while an alarm that repeats "Girl! Girl!" over and over again blares and flashes red.
  • Riley takes the ice, Joy and the rest of the crew take their places behind the control panel. The game starts.
  • As Riley plays, we hear Joy and the crew in voice-over. Joy's stoked that they're playing hockey. Disgust just doesn't want to get all smelly this time. Everything seems back to normal at Headquarters.
  • Joy puts on a bow on Riley's story. They've been through a lot this year, Joy explains, but they still love their girl.
  • She's got great friends and a nice house—a callback to what made her content at the beginning of the movie, back when she was still in Minnesota. Now, she's 12. What could go wrong? Roll credits.
  • Wait—there's more.